Maya + Vray Vector Displacement






1. Extract an Absolute Tangent map from mudbox.
2. Import mesh and assign a shader with a displacement file texture.
3. Between the file and the displacement node you need three nodes:
Multiply
+/- average
blendColors
4. Connect from the file texture (use the "Other..." option):
OutputR -> Input1.X
OutputG -> Input1.Z
OutputB -> Input1.Y
and set multiply input2 values to 0.5 0.5 1
5. Connect multipyl to +/- average input [0].
In the Average node create a new item (under input 3D) and set it’s values to 0.5 0.5 0
6. Connect output from average to blendcolors color1. Set blend to 1.
If you don’t do this step Vray will crash.
7. Connect blendColors to the displacment node
OutputR -> displacement
8. Create a Vray displacement control node for your mesh and set it to Vector Displacement
9. I usually smooth my mesh 2 times before rendering.
10. In renderGlobals under Vray/Misc check the "allow negative shader colors", now render!





result: