Render passes vray

Beauty = Lighting + Global Illumination + Reflection + Specular + Refraction + Sub-Surface Scattering + Self Illumination

Beauty = Diffuse * (Raw Light + Raw Global Illumination) + Raw Reflection * Reflection Filter + Specular + Raw Refraction * Refraction Filter + Sub-Surface Scattering + Self Illumination

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(07:30)

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